AI Insights · Timothy · April 2025
Top Slime Games in Australia: Q1 2025 Performance Review
Explore the performance trends of the top slime games on a unified platform in Australia for Q1 2025, including downloads, revenue, and active users.
In the first quarter of 2025, Super Slime Simulator by Dramaton LTD showed notable performance in Australia. Weekly revenue peaked at around $316 in mid-February, while downloads saw a significant rise to approximately 4.3K by the end of March. The app's active user base fluctuated, starting at 4.5K and ending with a recovery to 5.5K.
Bruno - My Talking Slime Pet, also from Dramaton LTD, experienced a steady decrease in weekly downloads, dropping from 4.1K to 1.4K over the quarter. Revenue remained relatively stable, averaging around $40 per week, while active users decreased slightly from 45.3K to 35.4K.
Super Big Slime: Black Hole 3D by Supercent, Inc. observed modest weekly revenue, peaking at $47 in early February. Downloads varied, reaching a high of 2.5K in mid-January. Active users remained steady, maintaining around 14K throughout the quarter.
PlaySlime:Slime Simulator Game from Slime Simulator Studio saw consistent weekly revenue, peaking at $2.1K in early February. However, downloads experienced a decline, starting at 1.3K and falling to 436 by the end of March. Active users remained relatively stable, hovering around 10K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC had weekly revenue peaking at $1.3K in early January. Downloads started at 1K, decreasing to 462 by the end of the quarter. Active users showed slight fluctuations, ending at 4.2K.
These insights are based on data from Sensor Tower, and more detailed analytics can be accessed through their platform.